

To give my two cents to the review as well, while the reasoning isn't sound, I have to agree with the score. A little immature and inexperienced if you ask me, he could just have asked someone else to help him, they would've solved it instantly.

This reviewer seemed to have gotten angry at that and wanted to punish the game in his review. If you play a lot of puzzles you probably know how you can lock yourself in a mindset that doesn't solve the puzzle and of you just can't get out of. To all the people who consider buying this game: The mine puzzle really isn't harder than the rest of the game, and puzzles in this game, in general, aren't hard at all to solve. I hope they remake it, or add a lot to it later, it's an environment that really deserves a game. It could've been better written, it could have been a much subtler, "quiet" mystery where things came together late in the game, it could've had more content. there's one minor story and the ending is the worst ending since St. Your imagination buzzes with the possibilities where the game is going, and then finally you realize there's just nothing there at all.

It's really too bad, because your first three days playing it you're in love with it, and think all games should be like this.
#HOW LONG TO BEAT THE VANISHING OF ETHAN CARTER FULL#
The environment is really the best thing about the game, the only thing there is really - because five hours of rather mediocre puzzle solving by looking at items, is a bit less than a full game. If you take out the moving about the environment just to look around, there's only about five hours of game here. There's really no over-arching story, they are lose events and the space theme has nothing at all to do with any of them, as if tacked on from another game entirely and unreferenced later in any part of the game. but in the whole environment there are like four places things occur, and they are completely disparate - and mostly unrelated. It's an amazing looking game, and there's so much that could have been done with it. Players really need to know what they're getting, we need to move away from "infotainment" in the industry. Too often reviewers are pressured to say something nice, which is just in no way trustworthy journalism.
